Road to valhalla
about the game
Road to Valhalla is a platformer based on the concept of PCG (Procedural Content Generation). It has a 3rd person perspective camera. I made it using Unreal Engine 4.10 (C++ and Blueprints). The assets used in the game are standard assets from Unreal Engine.
Preview of the game with some PCG implementation:
Final gameplay with full PCG implementation
The speed of the red box increases as time goes by. So, the game becomes more difficult.